Whatâs next for World of Warcraft after 20 years?
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World of Warcraft is celebrating its 20th birthday this year, but itâs just cancelled its biggest party.
Fans of the online game have gathered in Anaheim, California, every year since 2005 for BlizzCon.
The convention was a place to meet fellow fans of the series, dress up in your best cosplay and get a first look at what was coming next in the huge fantasy world of Azeroth.
But game maker Activision Blizzard has announced itâs called off the 2024 edition of the popular event.
Itâs assured disappointed fans that the event will return in future, but hasnât said when, and promised a series of smaller-scale events instead.
Perhaps unsurprisingly, some fans were quick to point the finger at Warcraftâs new owners, Microsoft. The tech giant bought Activision Blizzard last year for $69bn (ÂŁ56bn) in the biggest acquisition in gaming history.
Among gamers thereâs been speculation about what the Xbox owner might do with its newly owned titles, which also include household-name franchises Call of Duty and Candy Crush.
Most of the talk has centred around whether Microsoft would bring some of its new titles to Game Pass â its Netflix-style subscription service seen as an increasingly important part of its gaming business.
The other major development since the buyout was the announcement that Microsoft had laid off 1,900 of its 22,000 workers in its gaming division.
These were reported to have largely affected Activision Blizzard staff, and the developer also cancelled work on a survival game project widely known as Odyssey.
But when BBC Newsbeat spoke to two of World of Warcraftâs most senior bosses earlier this month â and before the BlizzCon announcement â they insisted they werenât expecting any major changes for the franchise.
Vice president and executive producer Holly Longdale said that âso farâ the developer had Microsoftâs âfull support to do everything weâve got to deliver for our audienceâ.
She said she viewed the merger deal as a positive thing for players, because it allowed the Warcraft team to exchange ideas with other studios owned by Microsoft.
Describing this as a âvery rare special benefitâ, Holly said sheâd already had conversations with teams behind Minecraft and RPG The Elder Scrolls to find out how they can learn from each other.
When asked if this might mean a crossover between the franchises in the future, she told Newsbeat: âI have nothing to announce right now. Weâre all optimistic. Who knows? Itâs early daysâ.
But she did say that some changes inspired by other studios have already found their way into Warcraft.
One example is a new setting that allows players with severe arachnophobia to remove the eight-legged creatures â which feature heavily in the world â from the game.
Holly said that particular feature was brought over from games such as Grounded â a co-operative survival adventure from Microsoft studio Obsidian.
A quest for loot
Buying Activision Blizzard has also boosted Microsoftâs financial results. Published last week, its gaming division saw a big increase in revenue which was mostly driven by the purchase.
But its Xbox console sales had dropped by 31% year-on-year.
Gaming boss Phil Spencer has insisted Microsoft is not turning its back on consoles, but the company has been expanding its multi-platform strategy by releasing previously exclusive games on other companiesâ hardware.
Holly told Newsbeat she believes World of Warcraft â which is currently unavailable on consoles â could play a part in this and wants to broaden the appeal of the game.
âWeâre always looking to find ways where we can expand our audience,â she said.
âUltimately, that challenge will never end because we want to share World of Warcraft with everyone around the world.â
In recent years the game has added new ways to play that appeal to more casual gamers who donât want to spend hours levelling up their characters or donât want to battle other players.
But one of the biggest barriers to attracting new players is the reputation some online games have for toxic speech and behaviour.
Itâs not unique to World of Warcraft and the gameâs associate design director, Maria Hamilton, told Newsbeat it was something Blizzard was trying their best to address but will probably never completely eliminate.
âAny online experience runs the risk of encountering someone whoâs having a bad day,â she said.
âWe have good reporting and good methods of watching for problematic players, toxic players.â
Blizzardâs Vision of Time
Representation is a big topic in the games industry at the moment and World of Warcraft has previously been criticised for including characters deemed by some players to be racist or misogynistic.
âI think representation wasnât always the best,â Maria told Newsbeat.
âThe image of some of our character races might not be entirely wonderful within the lens of todayâ.
Maria said she wished some of the more problematic examples could be erased from the gameâs past, but she says the company is trying to avoid repeats by bringing in external diversity consultants.
Compared with Warcraftâs launch 20 years ago, games are increasingly competing not just for our money, but for our time and attention too.
Holly said she sees streaming services like Netflix as a major competitor in 2024.
Despite the challenges ahead, both Holly and Maria said theyâre optimistic about World of Warcraftâs next 20 years.
âWeâve got some pretty incredible ideas on the way,â said Holly.
âAs part of Microsoft, we feel thereâs some pretty boundless potential on the wayâ.
For this year though, that wonât include the gameâs annual convention.
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